Vol. 3 · 2017-18STEAM Ask project agent

How to Optimize and Naturalize Computer-Designed Images

Andrew Z.

Summary-only record

No public source PDF is attached.

The official AAR record remains the authority. JournalOS will not manufacture or infer a missing document.

Public project summary

Utilizing machine learning, computers can now be taught to generate real images. This project uses a general adversarial network (GAN) to generate images. A GAN is composed of two neural networks: one plays the painter and one the judge. The painter uses responses from the judge to improve its painting, eventually generating life-like images. However, getting a GAN to work as intended in this regard is notoriously difficult; one goal of the project is to improve the training process.

Public attribution
Andrew Z.
Issue
Volume 3 · 2017-18
Research area
STEAM
Source program
Advanced Authentic Research · PAUSD